Wolf Mountain
A Sundered World: Wolf Mountain, Part 1
With the dwarves protected and the silver mine pretty much secure, one of the dwarves, Kordek, lets Dymlos know that he could know about a method for breaking the revile on his better half: daylight.
Kordek hands Dymlos a stone-skull encased in gem. The skull presents himself as Thordrun, a pre-Separating dwarven soul, and makes sense of that daylight has purifying properties, which ought to be doubly viable against the sorcery of the colder time of year fae.
During the Separating he reviews a wolf eating up the sun prior to consuming to death. Thordrun can direct them there: one of them simply has to glance through the gem, moving it about until it sparkles, and travel that way. The disadvantage is that while they'll be aware of where to go, he doesn't know how far the wolf's carcass is, or precisely what's in store once they arrive.
At fourteen cycles away, Kuanshai is the nearest island in the overall course, so they each pack no less than twenty patterns of food and water to be protected. Kuanshai is a winged serpent carcass folded over a circle of water. It's generally occupied by undine, yet in the event that they begin to run out of provisions before they find the wolf, they can constantly head around there for water and fish.
In any case, before they can go anyplace they need a vessel.
In the wake of saving the dwarves they have a lot of money left finished, sufficiently not to buy anything past an essential keelboat: furnishing it with weapons or a natural collidor would need to be added on later. Dymlos likewise gets cruising illustrations while they're trusting that the dwarves will wrap up some show stopper gear for them, since ends up being nonextant of them knew how to direct it.
Fortunately, when they head out the excursion just takes them seven cycles. From the outset all they can see is a huge haze of freezing fog, yet as they sail inside find handfuls, potentially many goliath rune-engraved initiates and wooden sections drifting about. Dymlos is effectively ready to cruise around them; the genuine risk is a draugr that turned out to sneak on one.
It jumps towards their vessel and takes hold of the base, pounding portions of the structure as it advances up the side. Dymlos attempts to madly eliminate the sail, since its their main method for drive and he doesn't believe it should get harmed, while Lao and Miyoshi battle. The dragur is very enormous, showing up as a skinless mix of man and bull. It attempts indiscriminately crushing them with its clench hand, yet Lao and Miyoshi retreat to the opposite side of the boat.
Incensed, the draugr climbs installed and endeavors to knock Lao off the boat with a floating headbutt; he dodges the ungainly assault, yet before the draugr flies over the edge it figures out how to stick to the boat's rail utilizing its mauled toes. Dymlos and Lao both rush over, each taking a foot, prying it lose and pushing the draugr back into the cold fog. Dymlos rapidly raises the sail back up, and they figure out how to move away before the draugr successfully returns.
The remainder of the excursion takes them by a few additional points and a gigantic chain, before they come to a wide sheet of ice. The boat falls down and crushes into the ice and snow: evidently the gravity here is intensely resounded, so they will not have the option to simply fly about. More awful, reverberation requires various or impressively strong personalities, and that implies there's most certainly something here monumental its convictions on nearby reality.
Kordek and Savatar volunteer to remain behind with the boat, making fixes and guarding it from anything that could be out there. Despite the fact that the fog isn't as thick, the main thing they can see is the foundation of an enormous mountain range. The journey requires about 60 minutes, and after one more hour or so of strolling about they spot what seems to be a to some degree clouded cave entrance.
The opening is completely round, and the inside is canvassed in a thick layer of a shimmering, coagulated substance. There are additionally incalculable tangled, semi-unbending developments, practically like roots, growing from the floor and walls. Thordrun expects it to be one of the wolf's bones, presently for the most part dug out.
Their trip is slow and long, and consistently they stop just a little. After the fourth hour they spot flashing lights moving towards them. Miyoshi's eyes are more qualified for the dim, and she understands that they are as a matter of fact flares encased in the darkened groups of wolf-like animals. About six, lead by an impressively bigger one, probably the pack's alpha.
The alpha can inhale forward gouts of fire that fortify the others, so Dymlos centers around it utilizing his frostbrand: it disintegrates to debris after a couple of strikes, and once a large portion of the wolves are obliterated the rest escape. Among the cinders are gleaming parts that look like rough fire centers. They are warm to the touch yet don't cause harm.
The party pockets them: they'll have to examine their properties, later. Accepting they return, obviously.
Kordek hands Dymlos a stone-skull encased in gem. The skull presents himself as Thordrun, a pre-Separating dwarven soul, and makes sense of that daylight has purifying properties, which ought to be doubly viable against the sorcery of the colder time of year fae.
During the Separating he reviews a wolf eating up the sun prior to consuming to death. Thordrun can direct them there: one of them simply has to glance through the gem, moving it about until it sparkles, and travel that way. The disadvantage is that while they'll be aware of where to go, he doesn't know how far the wolf's carcass is, or precisely what's in store once they arrive.
At fourteen cycles away, Kuanshai is the nearest island in the overall course, so they each pack no less than twenty patterns of food and water to be protected. Kuanshai is a winged serpent carcass folded over a circle of water. It's generally occupied by undine, yet in the event that they begin to run out of provisions before they find the wolf, they can constantly head around there for water and fish.
In any case, before they can go anyplace they need a vessel.
In the wake of saving the dwarves they have a lot of money left finished, sufficiently not to buy anything past an essential keelboat: furnishing it with weapons or a natural collidor would need to be added on later. Dymlos likewise gets cruising illustrations while they're trusting that the dwarves will wrap up some show stopper gear for them, since ends up being nonextant of them knew how to direct it.
Fortunately, when they head out the excursion just takes them seven cycles. From the outset all they can see is a huge haze of freezing fog, yet as they sail inside find handfuls, potentially many goliath rune-engraved initiates and wooden sections drifting about. Dymlos is effectively ready to cruise around them; the genuine risk is a draugr that turned out to sneak on one.
It jumps towards their vessel and takes hold of the base, pounding portions of the structure as it advances up the side. Dymlos attempts to madly eliminate the sail, since its their main method for drive and he doesn't believe it should get harmed, while Lao and Miyoshi battle. The dragur is very enormous, showing up as a skinless mix of man and bull. It attempts indiscriminately crushing them with its clench hand, yet Lao and Miyoshi retreat to the opposite side of the boat.
Incensed, the draugr climbs installed and endeavors to knock Lao off the boat with a floating headbutt; he dodges the ungainly assault, yet before the draugr flies over the edge it figures out how to stick to the boat's rail utilizing its mauled toes. Dymlos and Lao both rush over, each taking a foot, prying it lose and pushing the draugr back into the cold fog. Dymlos rapidly raises the sail back up, and they figure out how to move away before the draugr successfully returns.
The remainder of the excursion takes them by a few additional points and a gigantic chain, before they come to a wide sheet of ice. The boat falls down and crushes into the ice and snow: evidently the gravity here is intensely resounded, so they will not have the option to simply fly about. More awful, reverberation requires various or impressively strong personalities, and that implies there's most certainly something here monumental its convictions on nearby reality.
Kordek and Savatar volunteer to remain behind with the boat, making fixes and guarding it from anything that could be out there. Despite the fact that the fog isn't as thick, the main thing they can see is the foundation of an enormous mountain range. The journey requires about 60 minutes, and after one more hour or so of strolling about they spot what seems to be a to some degree clouded cave entrance.
The opening is completely round, and the inside is canvassed in a thick layer of a shimmering, coagulated substance. There are additionally incalculable tangled, semi-unbending developments, practically like roots, growing from the floor and walls. Thordrun expects it to be one of the wolf's bones, presently for the most part dug out.
Their trip is slow and long, and consistently they stop just a little. After the fourth hour they spot flashing lights moving towards them. Miyoshi's eyes are more qualified for the dim, and she understands that they are as a matter of fact flares encased in the darkened groups of wolf-like animals. About six, lead by an impressively bigger one, probably the pack's alpha.
The alpha can inhale forward gouts of fire that fortify the others, so Dymlos centers around it utilizing his frostbrand: it disintegrates to debris after a couple of strikes, and once a large portion of the wolves are obliterated the rest escape. Among the cinders are gleaming parts that look like rough fire centers. They are warm to the touch yet don't cause harm.
The party pockets them: they'll have to examine their properties, later. Accepting they return, obviously.